using UnityEngine;
using System.Collections;

  
public class loading_scene : MonoBehaviour {
	
	public Transform Toten;
	// Use this for initialization
	void Start () {
		Instantiate(Toten, new Vector3(constant_sistem.Char1_position.position.x,constant_sistem.Char1_position.position.y,
									    constant_sistem.Char1_position.position.z),Quaternion.identity);	
		Instantiate(Toten, new Vector3(constant_sistem.Char2_position.position.x,constant_sistem.Char2_position.position.y,
									    constant_sistem.Char2_position.position.z),Quaternion.identity);	
		Instantiate(Toten, new Vector3(constant_sistem.Char3_position.position.x,constant_sistem.Char3_position.position.y,
									    constant_sistem.Char3_position.position.z),Quaternion.identity);	
		Instantiate(Toten, new Vector3(constant_sistem.Char4_position.position.x,constant_sistem.Char4_position.position.y,
										constant_sistem.Char4_position.position.z),Quaternion.identity);	
		Instantiate(Toten, new Vector3(constant_sistem.Char5_position.position.x,constant_sistem.Char5_position.position.y,
										constant_sistem.Char5_position.position.z),Quaternion.identity);	
	}
	
	
}
